This video game was made to address my experience of graduate school. It was a chaotic and uncomfortable time, often I didn’t know where to go or how to get there. The game has no clear objective, rules, or instructions. It’s very easy to fall down, at which point the player starts from the beginning. The game is made to look like a 1990’s era Trapper Keeper, a relic from my childhood. Dressing my late educational psychological landscape in an early educational aesthetic (hopefully) draws my educational journey to a close.